Game controllers have had rumble or vibration since Nintendo created the Rumble Pak for the Nintendo 64, so why doesn't the rest of your gaming gear have haptic feedback for greater immersion?
Honestly, that's the big question I wondered myself as I sat in front of Razer's new 27-inch gaming monitor and shot a bunch of enemies in Overwatch and Doom and felt every gunfire and movement via vibrations tucked within its concept gaming chair, keyboard wrist rest pad, gaming mouse, and Nari Ultimate haptic-feedback headphones.
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Cinemas have long tried to convince moviegoers to pay extra for a "4D" or haptic-based experience where the seat vibrates in unison with the action on screen. So why not bring this experience to gamers? Read more...More about Gaming, Ces, Hands On, Razer, and Haptic Feedback