One ‘Destiny’ geek’s ‘Anthem’ review after 47 hours as space Iron Man

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It’s all just a little bit of history repeating. Or so Anthem publisher Electronic Arts presumably hopes.

Destiny had a rocky launch too, you see. Its moving and shooting felt great from moment one, but the RPG bits that were meant to keep people playing for triple-digit hours were overwhelming and undercooked. In those early days, people liked to play Destiny, but few actually understood it.

Then, lightning struck. 

Two weeks after launch, the Vault of Glass raid was released. This pinnacle activity promised the best loot, but at some cost: it took six players to beat, and actually finishing the thing meant solving a series of cooperative puzzles while taking on the game’s toughest and most imaginatively designed foes at the time. Read more…

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