‘Destiny 2: Forsaken’ will shake things up, but how did we get here?

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It was Sept. 6, 2017, the day Destiny 2 launched, and four of the principal creative minds behind it were right where they wanted to be: At home, playing the game.

“I think, honestly, I was home on my couch playing with my dad. That’s what I remember of the Destiny 2 launch day,” game director Chris Barrett said.

He wasn’t alone, either. Franchise director Luke Smith was at home, playing, too. So were Steve Cotton and Scott Taylor, Bungie veterans who both went on to serve as project leads on Forsaken, the one-year-later Destiny 2 expansion that just released on Sept. 4.

It’s helpful to know what these four Bungie principals — and many of their co-workers — were up to on launch day last year because their fandom is critical to Destiny’s continued existence.  Read more…

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